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	<title>418QE &#187; Learning</title>
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	<description>Musings on Design, Publishing and Technology</description>
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		<title>Positive Deviance</title>
		<link>http://www.418qe.com/positive-deviance</link>
		<comments>http://www.418qe.com/positive-deviance#comments</comments>
		<pubDate>Thu, 11 Nov 2010 21:14:00 +0000</pubDate>
		<dc:creator>James Caldwell</dc:creator>
				<category><![CDATA[Guides]]></category>
		<category><![CDATA[Dialogic Design]]></category>
		<category><![CDATA[Leadership]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[linkedin]]></category>
		<category><![CDATA[Methodology]]></category>

		<guid isPermaLink="false">http://www.418qe.com/?p=2258</guid>
		<description><![CDATA[On Wednesday, November 10, 2010 I participated in a session that dealt with the practice of Positive Deviance (called PD after this). This conversation was facilitated by Erika Bailey who calls herself a ‘Human Systems Consultant’. I have had the good fortune of talking with her in the past but I never had the opportunity [...]]]></description>
			<content:encoded><![CDATA[<p><span class="ft">On Wednesday, November 10, 2010</span> I participated in a session that dealt with the practice of Positive Deviance (called PD after this). This conversation was facilitated by Erika Bailey who calls herself a ‘Human Systems Consultant’. I have had the good fortune of talking with her in the past but I never had the opportunity to hear her speak.</p>
<div id="attachment_2327" class="wp-caption alignnone" style="width: 580px"><a href="http://www.powerofpositivedeviance.com/" target="_blank"><img src="http://www.418qe.com/wp-content/uploads/2010/11/pd-banner.png" alt="The Power of Positive Deviance" title="The Power of Positive Deviance" width="570" height="130" class="size-full wp-image-2327" border="0px"/></a><p class="wp-caption-text">The Power of Positive Deviance</p></div><br />
<span id="more-2258"></span></p>
<p>Erika is a coach with the <a title="The Canadian PD Project" href="http://positivedeviance.ca/" target="_blank">Canadian Positive Deviance Project</a> as well a long time facilitator who helps people bring about positive change in groups which have complex systems. On a personal note I would also like to say that she is naturally disarming and cheery which just may be one of the biggest advantages that she has in the field of PD.</p>
<h5>Origin of Positive Deviance</h5>
<p>The husband and wife team of Jerry and Monique Sternin formalized what we consider PD is today. Jerry is described as the world’s leading expert in the application of PD and his wife Monique chairs the Positive Deviance Institute at Tufts University in Massachusetts. PD has only been in existence in an official capacity since the 1990&#8242;s.</p>
<h5>Defining Positive Deviance</h5>
<p>The <a title="Positive Deviance" href="http://www.positivedeviance.org/" target="_blank">Positive Deviance Initiative</a> website states that, “PD is based on the observation that in every community there are certain individuals or groups whose uncommon behaviors and strategies enable them to find better solutions to problems than their peers, while having access to the same resources and facing similar or worse challenges.” But if anything, this is only a brief overview about what PD’s main belief is.</p>
<p>PD allows people in large groups to have a bottom up approach to solving agreed upon issues. PD believes that the people that ‘touch’ the problem have the wisdom to solve it. This type of problem solving is used to discover positive actions (mostly considered the minutia) that had previously gone unnoticed. But these actions can be quantifiably measured for progress. PD allows new relationships to form that allow the participants to ‘act their way to a new way of thinking’. In fact, Erika said that if the facilitator/coach is too aggressive with their help that the process of PD can actually fall apart. The idea is to allow the people affected to change their destinies by discovering for themselves what is wrong with their present system and by replacing some of their problematic actions with new habits.</p>
<h5>The Approach</h5>
<p>The PD model is fundamentally different than traditional “needs-based” problem solving. Not only is the strength of this model derived from the understanding of what the problem is and a willingness to change it, the structure of the change comes from the bottom up:</p>
<p><div id="attachment_2270" class="wp-caption alignnone" style="width: 580px"><a href="http://www.418qe.com/wp-content/uploads/2010/11/pd_model.png"><img class="size-full wp-image-2270" title="Positive Deviance Model" src="http://www.418qe.com/wp-content/uploads/2010/11/pd_model.png" alt="Positive Deviance Model" width="570" height="330" /></a><p class="wp-caption-text">Positive Deviance Model</p></div>
<p>Whereas most traditional models have a team with a hierarchy of decision makers on top, PD allows for the flow of information to be decided on by the actual workers first and then the management or overseers are obliged to remove any barriers. At this point Erika stated that one of the most difficult parts of this process is to get the managers to say “yes”.</p>
<p>Throughout this process PD coaches must stay out of the way of the workers and just build or support structures to facilitate ongoing conversations. Since PD is about engaging people, it is usually slow at the beginning and patience is required. The coaches look for the following three things:</p>
<ol>
<li>Positively deviant people and behaviours</li>
<li>Innovations that enable and encourage new behaviours or overcome barriers</li>
<li>The problem (which inspires people to action)</li>
</ol>
<p>What the coaches have found is that about 5% of people in any group do things differently to create positive outcomes and it is these people that are fighting the status quo to create a benefit. The PD process strengthens over time as the workers generate mass awareness and actively change their behaviours. Erika quoted several times that “Knowledge doesn’t change behaviour” and that therefore PD encourages changes in relationships.</p>
<h5>Typical Stages of the Process</h5>
<p>Although every project may be vastly different there are 5 distilled stages to the PD process:</p>
<ul>
<li>Defining the problem and understanding what the desired outcome will be.</li>
<li>Determining if there are PD’s</li>
<li>Discovering where they are and what they are doing</li>
<li>Developing new practices</li>
<li>Disseminating the information (and then leaving quickly)</li>
</ul>
<h5>Bonus Tool/Methodology</h5>
<h5 class="sub">A Tool for Positive Deviance: <a title="TRIZ" href="http://en.wikipedia.org/wiki/Algorithm_of_inventive_problems_solving" target="_blank">TRIZ</a></h5>
<p>TRIZ is actually a Russian acronym meaning ‘a problem-solving, analysis and forecasting tool derived from the study of patterns of invention in the global patent literature’. (for more information follow the link above)</p>
<p>Simply put this tool is similar to applying a devil’s advocate like approach for problems. Most people understand very clearly how things work in their job and so usually they cannot offer a solution to a problem that exists because they can&#8217;t understand what they are doing wrong. But instead, if one tries to help define how a problem can grow (no matter how obvious or silly), a comprehensive list of actions can be made to detail the issues. When the list is complete, the facilitator then asks the group what they haven’t seen or experienced and crosses those items of the list. The one’s that remain are the issues that must be dealt with.</p>
<p><strong>Our mini-case study:</strong><br />
We decided to think about the best ways for our group to pass on a cold virus amongst ourselves that evening. Within a minute we came up with the following <a href="http://www.418qe.com/wp-content/uploads/2010/11/triz_erika.jpg">ideas</a>:</p>
<ul>
<li>hugs/kisses, high-5&#8242;s, coughing on others, a buffet, sharing of food, passing a bottle, pepper to aid in sneezing, addition of little children to the room, not washing hands</li>
</ul>
<p>We then started to cross out the ones that were not done. What was left (circled) for us was our personal recipe for passing on a cold virus for that evening.</p>
<h5>Final Thoughts</h5>
<p>I was amazed at some of the real world case studies that Erika brought in to share. The PD process has been very successful in extremely large and complex systems in which people know the problem and they want it to change. I would encourage people to read up about some of the amazing global case studies that are shared on the Positive Deviance Initiative website. The stories are inspiring and well worth the read. Along those lines here are a couple of more links to take advantage of:</p>
<ul>
<li><a title="The Official PD workbook" href="http://www.positivedeviance.org/pdf/Field%20Guide/FINALguide10072010.pdf" target="_blank">The Official PD Workbook</a></li>
<li><a title="The Plexus Institute" href="http://www.plexusinstitute.org" target="_blank">The Plexus Institute</a></li>
</ul>
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		<title>Appreciative Inquiry</title>
		<link>http://www.418qe.com/appreciative-inquiry</link>
		<comments>http://www.418qe.com/appreciative-inquiry#comments</comments>
		<pubDate>Sat, 03 Jul 2010 13:23:56 +0000</pubDate>
		<dc:creator>James Caldwell</dc:creator>
				<category><![CDATA[Guides]]></category>
		<category><![CDATA[Dialogic Design]]></category>
		<category><![CDATA[Identity]]></category>
		<category><![CDATA[Leadership]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[linkedin]]></category>
		<category><![CDATA[Methodology]]></category>

		<guid isPermaLink="false">http://www.418qe.com/?p=2211</guid>
		<description><![CDATA[Appreciative Inquiry was first conceived in 1986 by David Cooperrider and Suresh Srivastva while they were studying an organization. In this study they interviewed half the organization looking for “problems to be solved” and the other half looking for “miracles to be embraced”. What they discovered was that the information they collected was significantly different [...]]]></description>
			<content:encoded><![CDATA[<p><span class="ft">Appreciative Inquiry was</span> first conceived in 1986 by David Cooperrider and Suresh Srivastva while they were studying an organization. In this study they interviewed half the organization looking for <strong>“problems to be solved</strong>” and the other half looking for “<strong>miracles to be embraced</strong>”. What they discovered was that the information they collected was significantly different in each case.</p>
<div id="attachment_2221" class="wp-caption alignnone" style="width: 580px"><img src="http://www.418qe.com/wp-content/uploads/2010/07/Appreciative-Inquiry-Cycle.png" alt="Appreciative Inquiry Cycle" title="Appreciative Inquiry Cycle" width="570" height="140" class="size-full wp-image-2221" /><p class="wp-caption-text">Appreciative Inquiry Cycle</p></div><br />
<span id="more-2211"></span></p>
<h5>The Basics</h5>
<p><a href="http://appreciativeinquiry.case.edu/" title="Appreciative Inquiry" target="_blank">Appreciative Inquiry</a> aims to search for the best in people, their organizations, and applicable situations which affect each of their immediate worlds. It is a systematic discovery that allows a ‘best of scenario’ approach through the practice of asking questions that support an ecosystem’s positive outlook and the ability to increase its potential and harness positive forward momentum. AI assumes that every problem has a rich ecology of <strong>purely inspirational but untapped components</strong>. Instead of negativisms which spawn criticisms that often nullify opportunities, AI leads groups to iteratively discover, dream and design their own destinies. Appreciative Inquiry should also be applicable, provocative and collaborative.</p>
<p>In practice, Appreciative Inquiry is the art of crafting and asking questions that will strengthen the ability of an ecosystem to better anticipate, capture and amplify positive potential. ‘<strong>Positive change</strong>’ is the core of this practice which focuses on the following four processes:</p>
<ol>
<li><strong>Discover</strong> | The identification of organizational processes that work well.</li>
<li><strong>Dream</strong> | The envisioning of processes that would work well in the future.</li>
<li><strong>Design</strong> | Planning and prioritizing processes that would work well.</li>
<li><strong>Destiny</strong> | The implementation (execution) of the proposed design.</li>
</ol>
<h5>A Case Study – OCADU</h5>
<p>On June 09, 2010 I participated in a <a href="http://designwithdialogue.com/" title="DwD">DwD</a> session led by Dr. Douglas Reid, a strategy professor at Queen’s University School of Business. Our goal that night was to help <a href="http://www.ocad.ca/" title="OCAD" target="_bl">OCAD</a> with their rebranding. </p>
<p>In its past OCAD had difficulties in transitioning from the ‘Ontario College of Art’ to the ‘Ontario College of Art and Design’ and now they were faced with the new name of the ‘Ontario College of Art and Design University’. This problem was detailed by an OCADU Director and is best summed up by mentioning that there is great passion for the University at all levels.</p>
<p>So for the next couple of hours we spent the time determining the conditions, forces and factors that made OCADU a great experience. We thought about the process first and then decided that 3 characteristics would best help the challenge of creating a new identity for the school. These characteristics were:</p>
<ul>
<li>Receptivity to all ideas</li>
<li>An iterative-based solution</li>
<li>The idea of ‘fun’</li>
</ul>
<p>In short we decided to take in everything that was said, we didn’t rush to conclusions because we knew the solution was going to be iterative and we fully embraced the process. We talked a lot about what OCADU was doing well and what it could do even better; we never dwelled on its mistakes, or invited any ‘blamestorming’. We worked hard at asking useful questions that helped to reveal more about the positive nature of the University and did so without having to justify (in a defensive position) anyone’s ideas. Very quickly we got to a common ground and even if it wasn’t always entirely on point, many of the tangents we went on were productive. What we came up with was the following:</p>
<p><div id="attachment_2218" class="wp-caption alignnone" style="width: 580px"><a href="http://www.418qe.com/wp-content/uploads/2010/07/OCAD-University-White-Board.jpg"><img src="http://www.418qe.com/wp-content/uploads/2010/07/OCAD-University-White-Board-570x344.jpg" alt="Positive thoughts about OCADU" title="OCAD University Whiteboard" width="570" height="344" class="size-large wp-image-2218" /></a><p class="wp-caption-text">Positive thoughts about OCADU</p></div>
<p>Our conclusion after this exercise was not about what needed to be done differently this time or what needed fixing. Instead the Appreciative Inquiry process lead us to name the positive attributes of the University and further distill which of these could best be harnessed for marketing the change from a College to a University label. The OCADU Director left with a plethora of thoughts and positive insights into the merit of the institution and now has a generous platform on which to begin the new marketing transition process.</p>
<p>On a personal note this is only the third or fourth time I have used this process but it certainly gave some of the <strong>best results</strong> I have ever witnessed. I believe the difference in this session was that the participating group signed on to the AI methodology and understood its potential from the start. Thanks to everyone who participated and thank you to OCADU for the real life challenge.</p>
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		<title>Uffe Albaek speaks at DwD</title>
		<link>http://www.418qe.com/uffe-albaek-speaks-at-dwd</link>
		<comments>http://www.418qe.com/uffe-albaek-speaks-at-dwd#comments</comments>
		<pubDate>Tue, 30 Mar 2010 21:54:50 +0000</pubDate>
		<dc:creator>James Caldwell</dc:creator>
				<category><![CDATA[Guides]]></category>
		<category><![CDATA[Design Philosophy]]></category>
		<category><![CDATA[Dialogic Design]]></category>
		<category><![CDATA[Leadership]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Lecture]]></category>
		<category><![CDATA[linkedin]]></category>
		<category><![CDATA[Methodology]]></category>

		<guid isPermaLink="false">http://www.418qe.com/?p=2001</guid>
		<description><![CDATA[Late last year I attended a lecture in which Uffe Elbaek, founder and former Principal of the KAOSPilots – International School of New Business Design &#38; Social Innovation, recounted his time with KAOSPilot and gave a talk on his challenging but satisfying role as the CEO of the World Out Games held in Copenhagen. Uffe [...]]]></description>
			<content:encoded><![CDATA[<p><span class="ft">Late last year</span> I attended a lecture in which <strong>Uffe Elbaek</strong>, founder and former Principal of the <a href="http://www.kaospilot.dk/" target="_blank">KAOSPilots</a> – International School of New Business Design &amp; Social Innovation, recounted his time with KAOSPilot and gave a talk on his challenging but satisfying role as the CEO of the <a href="http://www.copenhagen2009.org/" target="_blank">World Out Games</a> held in Copenhagen.<span id="more-2001"></span></p>
<div id="attachment_2012" class="wp-caption alignnone" style="width: 580px"><img src="http://www.418qe.com/wp-content/uploads/2010/03/kaospilot.jpg" alt="KAOSPilot" title="KAOSPilot’s Intelligent Ecology" width="570" height="100" class="size-full wp-image-2012" /><p class="wp-caption-text">KAOSPilot’s Intelligent Ecology</p></div>
<p>Uffe gave us only a quick synopsis about KAOSPilot and referenced it as a school whose purpose is to &#8216;create positive societal change through personal growth and enterprise&#8217;. He also gave us a small diagram on where he believes KAOSPilot is situated. This he calls ‘<strong>The Intelligent Ecology</strong>’.</p>
<p>But for the majority of his talk Uffe Elbaek led a frank discussion for three hours on his experience of birthing an extremely large and socially sensitive project from point zero to fruition in a condensed time line of only two and a half years. During this time Uffe had to not only deal with the many third parties involved, such as the political organizations, vendors, sponsors, and citizens of the city of Copenhagen but also the very basics of putting together a team from scratch. I mention this because when he started the team it was only one person deep – himself. As the key organizer he had to <strong>start by resolving some of the key issues</strong> such as time, money and people. Was there enough time to get this event off the ground, was there enough money to support the event and who were the people that would support and participate in the Games to make them a success.</p>
<p>He viewed all these questions as if he was forging long-term relationships with every stakeholder that he encountered. He wanted his team to become the <strong>nucleus of a communications hub</strong> for lively two way discussions and not just a central hub where directives were given. He encouraged the organizational structure to help strengthen conversations between the stakeholders themselves. This he believed helped augment the stakeholders’ relationships within the greater Games community.</p>
<p>Because of his belief in openness Uffe didn’t start this undertaking with his own concept of what the Games should be but instead he developed a plan of action that he calls the ‘<strong>Dehok Project Model</strong>’.<br />
<img class="alignnone size-full wp-image-2005" title="Dehok Project Model" src="http://www.418qe.com/wp-content/uploads/2010/03/dehok.jpg" alt="" width="570" height="384" /><br />
It starts with the ‘idea’ and ends up with the ‘how’ – how to implement. You will of course notice in the diagram that the ‘concept’ does not get recognized until the ‘need, purpose and value’ get realized. As a side note he quoted a common saying in Denmark for ‘purpose’ which I will have to paraphrase: “Your purpose must be so succinct you can pee it in the snow”. (this one I will always remember)</p>
<p><img src="http://www.418qe.com/wp-content/uploads/2010/03/paradox.png" alt="" title="Project Paradox" width="275" height="143" class="alignright size-full wp-image-2016" />Uffe believes that the Dehok model is useful to combat what he calls the ‘<strong>Project Paradox</strong>’, whereby most projects start with an ‘end date’ but very little accumulated knowledge with which to make proper decisions. Here the goal is to compress the gap between the decision and knowledge curve as best as possible.</p>
<p>The Dehok model allows the core team to <strong>realize an open outcome</strong> rather than a predestined one because it indulges varied experiences to manage change. More specifically, this model does not focus on the final concept but instead encourages the team to focus on a consensus allowing them to work together in an atmosphere containing less internal conflict. He believes, as do I (and most of us I imagine), that a <strong>cohesive team structure</strong> is best united to solve a set of problems when they all believe in their common goals. This process starts with an idea but consistently appreciates the requisite variety of ideas that develops through different personalities. Of course the end goal is a mutually beneficial outcome.</p>
<p>This talk was one of the better more comprehensive ones that I have ever been to. My suggestion would be to go see him if you have the opportunity. Thanks Uffe.</p>
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		<title>Design and Transformational Change</title>
		<link>http://www.418qe.com/design-transformational-change</link>
		<comments>http://www.418qe.com/design-transformational-change#comments</comments>
		<pubDate>Mon, 14 Sep 2009 21:17:46 +0000</pubDate>
		<dc:creator>James Caldwell</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design Philosophy]]></category>
		<category><![CDATA[Dialogic Design]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[linkedin]]></category>

		<guid isPermaLink="false">http://www.418qe.com/?p=1579</guid>
		<description><![CDATA[Presently I am enjoying a informative workshop headed by Peter Jones of reDESIGNreSEARCH. Once a month a diverse group of us discuss how to best organize and assist people and organizations to make positive change using different methods of dialogue to engage them. Most of the time these discussions are limited to a three hour [...]]]></description>
			<content:encoded><![CDATA[<p><span class="ft">Presently I am</span> enjoying a informative workshop headed by Peter Jones of <a title="reDESIGNreSEARCH" href="http://www.redesignresearch.com/" target="_blank">reDESIGNreSEARCH</a>. Once a month a diverse group of us discuss how to best organize and assist people and organizations to make positive change using different methods of dialogue to engage them. Most of the time these discussions are limited to a three hour timeline and we rarely revisit them, but <strong>the topic of design and transformational change</strong> has recently overflowed into a few extra sessions.<span id="more-1579"></span></p>
<p>The other week the following question was asked of the group: <strong>“What does (a) design(er) offer to a process of transformational change?”</strong> As a group of individuals we spent some time writing down our independent thoughts about this question on post-it notes and then pooled our ideas on a wall. We each talked briefly about our ideas and then afterwards our group attempted to coalesce our results into a minimal number of unnamed but broadly defined categories.</p>
<h5>Results</h5>
<p>These results are uneditied and in their raw form taken from the post-it notes.</p>
<p><strong>Group A</strong><br />
Open Mind<br />
Deep Listening<br />
Overcoming the fear<br />
Space to challenge assumptions</p>
<p><strong>Group B</strong><br />
Cross Discipline<br />
Fresh Perspective<br />
Consensus</p>
<p><strong>Group C</strong><br />
Inclusive<br />
Collaborative<br />
Different Perspectives<br />
Collaboration</p>
<p><strong>Group D</strong><br />
Make Decisions<br />
Curration<br />
Intuitive<br />
Efficient Organization of Ideas<br />
Analysis<br />
Understanding of when to keep going and when to leave it alone</p>
<p><strong>Group E</strong><br />
Work optimally within constraints<br />
Functional Solutions<br />
Constraints can be operational or creative</p>
<p><strong>Group F</strong><br />
Appropriation/Adaptation<br />
Ideas can be borrowed and adapted</p>
<p><strong>Group G</strong><br />
No Starting Point<br />
Sense of Randomness<br />
Divergence then Convergence<br />
Adapt to the Unexpected<br />
Welcome emergence<br />
Explode it open then narrow it back</p>
<p><strong>Group H</strong><br />
Contextualize<br />
Synthesize</p>
<p><strong>Group I</strong><br />
Iteration<br />
Refine, review, refine, review</p>
<p><strong>Group J</strong><br />
Elegant<br />
Esthetics<br />
Harmony</p>
<p><strong>Group K</strong><br />
“Simplexity”<br />
Make it clear, coherent and comprehendible<br />
Feels effortless<br />
Clarity</p>
<p><strong>Group L</strong><br />
Multiple formats of presentation<br />
Give Ideas Context<br />
Communicate for mutual understanding and progress<br />
Tell ideas as stories<br />
Illustrative explanations</p>
<p>After inspecting this list I can say we failed at keeping the groups down to a minimum, but I think the content of the list speaks volumes about how design can help create solutions to issues. <strong>Too often we think of design as an end result but it should be part of the conversation that helps us evolve better solutions.</strong> Just as it is a designer&#8217;s job to create something worth taking notice of, when applied properly, the process of design can help concepts or ideas be more readily understood.</p>
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		<title>The Seven Laws of Interfaces</title>
		<link>http://www.418qe.com/the-seven-laws-of-interfaces</link>
		<comments>http://www.418qe.com/the-seven-laws-of-interfaces#comments</comments>
		<pubDate>Sun, 02 Aug 2009 01:30:35 +0000</pubDate>
		<dc:creator>James Caldwell</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Interface]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Lecture]]></category>
		<category><![CDATA[linkedin]]></category>

		<guid isPermaLink="false">http://www.418qe.com/?p=1437</guid>
		<description><![CDATA[On July 28th I attended a talk given by Dr. Carlos Scolari about the Seven Laws of Interfaces. Carlos is a professor at the University of Vic in Spain. He is a media ecologist and a semiotician; he is a teacher and researcher and also holds a position at Universitat Pompeu Fabra in Barcelona. For [...]]]></description>
			<content:encoded><![CDATA[<p><span class="ft">On July 28th</span> I attended a talk given by <a href="http://digitalistas.blogspot.com/" title="Dr. Carlos Scolari" target="_blank">Dr. Carlos Scolari</a> about the Seven Laws of Interfaces. Carlos is a professor at the <a href="http://www.uvic.cat/fec/recerca/grid/ca/presentacio.html" title="University of Vic" target="_blank">University of Vic</a> in Spain. He is a media ecologist and a semiotician; he is a teacher and researcher and also holds a position at Universitat Pompeu Fabra in Barcelona. For the last few months he has been working at <a href="http://www.slab.ocad.ca/" title="sLab" target="_blank">sLab</a> as a visiting professor in Toronto.<span id="more-1437"></span></p>
<p>As a request, Dr. Scolari was asked to give several lectures while in Toronto with interface being the topic of his last presentation. The topic of interface for Carlos is not just about computer interfaces but about the complete ecosystem of what an interface is. From his research he has developed seven laws that govern their existence:</p>
<ol>
<li>The interface is a metaphor.</li>
<li>Interfaces are not transparent.</li>
<li>Interfaces form an ecosystem.</li>
<li>Interfaces don’t disappear, they transform.</li>
<li>If an interface can’t do something, it will simulate it.</li>
<li>Interfaces co-evolve with their users.</li>
<li>Interfaces are subject to the laws of auto-organization.</li>
</ol>
<p>It is interesting to note that dictionaries primarily define an interface as “a surface regarded as the common boundary of two bodies, spaces, or phases”. Of course in the 1960’s computer scientists claimed the word and redefined it as a device which allows the exchange of data between two different systems. Today this is regarded as a hardware definition but more recently with the explosion of computer software applications and their devices, designers have developed interface to mean the graphic control panel with which people use to interact with a hardware device. This evolution of meaning is interesting because it certainly substantiates Carlos’s sixth law of Interfaces. </p>
<h5>The Laws</h5>
<h5 class="sub">First Law: The interface is a metaphor.</h5>
<p>We have already seen how the dictionary definitions of interface are evolving to include more diverse meaning. Perhaps time is shaping this definition but a specific definition does not yet exist. If anything it is actually expanding. One can use the term to make it applicable to almost anything they need. </p>
<p>Some say that the best interface is an intuitive one that does not need instructions; others believe more to the point that it is the place where the interaction occurs. Carlos believes that <strong>an interface functions as a membrane, an instrument, a conversation, and a place</strong>. He asserts that they are dynamic in the hands of the users and very much conversational interchanges. This is why he believes that they are not so much a membrane (as most designers and technologists would have you believe) but more comprehensive as a space “in which semiotic and cognitive processes take place.”</p>
<h5 class="sub">Second Law: Interfaces are not transparent.</h5>
<p>This is probably my favourite law because it adds so much controversy for designers. Designers and researchers have insisted that the best interface is the one that disappears. Unfortunately I think this is a rather vague statement because there is a physical and intellectual side of this equation. A better definition would be that the physical interface is so intuitive that when the user is communicating within the interface, they can easily manipulate the device without being distracted by the learning curve of that interface. The end result is to focus on the task at hand and not think about the details of communicating.</p>
<p>But as Carlos points out “Even the simplest example of interaction – such as clicking on a button or transferring a document to the trash &#8211; hides an intricate network of semiotic negotiations and cognitive processes.” I think we generally forget this idea. Just ask yourself how many times you have used a gadget only to have to relearn its communication syntax.</p>
<p>Designers and usability experts know that <strong>users invariably find new ways of using the interfaces</strong>. The ‘usability expert’ (I use this term loosely) tends to try and govern the user’s experience but the user will end up interpreting it their way and coming up with new ways of frustrating the intended purpose. Carlos notes that these relationships between designer and user are ‘political’ and that interfaces are an ‘ideological extension of the vision of the designer’s world’ which allow users to perform certain tasks but not others that may be the wish of the user.</p>
<h5 class="sub">Third Law: Interfaces form an ecosystem.</h5>
<p>Simply stated, when multiple technologies make contact with each other an interface is produced. This can happen between technology devices and between technology and human interaction. If there is no communication between two or more devices then the interface would be considered ‘latent’ until that time when an interaction restarts them.</p>
<p>This ecosystem is more of an evolutionary process. The method of communication within interfaces can easily be borrowed from one system to another without boundaries. In fact <strong>we tend to use older type interfaces with newer technologies</strong> before they develop their own interactive language. Carlos notes that many times interfaces do not find good ‘interlocutors for dialoguing’ and that sometimes there must be a confluence of technologies to birth one single interface. One of his examples was coming together of the original WYSIWYG Macintosh computer in 1984, the HP Laserjet and Adobe’s Postscript language. It was the union of these three technologies that revolutionized computing.</p>
<h5 class="sub">Fourth Law: Interfaces don’t disappear, they transform.</h5>
<p>Touched on in the third law, Carlos states that “interfaces can rise from their ashes and reincarnate into new devices.” Interfaces are constantly adapting to different material formats in different technology devices. This law is historical in nature and I believe it is explained well in the following quote by Carlos Scolari: “In order to understand how an interface works and develops, first we must be archaeologists. A webpage interface can only be understood as a device that synthesizes six thousand years of writing technologies: it is read vertically like a papyrus, it organizes the text in columns and it employs the typography variations to communicate just like a Middle Age codex or a newspaper. From this perspective the World Wide Web could be considered a metamedium that concentrates and integrates many other interfaces and communication experiences.”</p>
<p>Obviously people create and employ new interactive strategies on a daily basis. But all these environments are created from our past history and knowledge. This <strong>adaptation is necessary to bridge the gap between old and new</strong> so that we as users may more easily understand what is required of us to use a new technology. That being said there are old interfaces that are latent for decades but under the right circumstances get readopted and adapted onto new devices. Of course this creates a generation of new users learning an old interface.</p>
<h5 class="sub">Fifth Law: If an interface can’t do something, it will simulate it.</h5>
<p>Interfaces are <strong>restricted to their technological medium</strong> and they cannot always simulate the best ‘real world’ interaction, and when this happens, designers and engineers copy established protocols and processes to make the interaction seem more natural and relevant. For example we live in a physical three dimensional world but many times technology is presented to us in a two dimensional technology plane. So because we use paper, folders and buttons in our real world, designers tend to mimic them by creating three dimensional effects in our computer-restricted, two dimensional interface world. In this way users do not have to relearn a completely new visual vocabulary.</p>
<p>Carlos gives the following example: “A good example of interface simulation may be found in newspaper pages. In the last decade many printed publications have modified their graphic style to resemble that of web pages in order to adapt to a new generation of readers. In these publications the articles are shorter, small icons identify the different sections, there are more photos and infographics and the page explodes in a myriad of textual fragments that the reader must recompose like a puzzle. ‘Reading’ these publications is like navigating through a webpage. However, it is not an ‘interactive newspaper’: it’s just a traditional newspaper simulating a hypertextual environment.”</p>
<h5 class="sub">Sixth Law: Interfaces co-evolve with their users.</h5>
<p>Users will apply their knowledge and understanding to any interface presented to them. Then they can choose to either accept the interface and perform interactions as the interface was designed to do, negate the interface and ‘under use’ its capabilities or lastly to ‘over use’ the interface and try to make the interface conform or take action on things that it was never designed to do.</p>
<p>The users therefore either <strong>cooperate, under use or exceed</strong> an interface’s abilities. Perhaps it is every designer’s dream that an interface gets used for its intended purpose but Carlos surmises that it is best when users push an interface to do things that it was never intended to do. When the interfaces are ‘pushed’ evolutions occur that allow for new devices, practices and metaphors that may not exist. The resulting evolutions may or may not be an intended consequence that the original creator thought of.</p>
<h5 class="sub">Seventh Law: Interfaces are subject to the laws of auto-organization.</h5>
<p>This final law is interesting. Carlos believes that applying linear models to technology evolution is less effective or true than applying a networked model. He believes that applying a simple linear model generates a simplistic (and sometimes mythical) view of the present and future state of a technology. Whereas as the <strong>“socio-technical network is composed of technologies, subjects, grammars and interpretation processes”</strong> that allow us to look at the interactions between the various relationships. Where a linear viewpoint helps us navigate forward and backward in time (i.e. MS Word 1.0 -> 7.0) the networked viewpoint helps us understand the confluence of the users, technologies and various internal conversations. </p>
<p>New interchanges may produce new usages and allow the interface to grow with unintended reward and future purpose. Carlos terms this phenomenon, the interfaces state of ‘<strong>effervescence</strong>’. Obviously the viewpoint of interfaces as a network means that their environment can be quite complex and unpredictable but growth oriented.</p>
<h5>Final Thoughts</h5>
<p>After writing this article I performed an Internet search on interface laws. To be sure I found many references but Dr. Scolari’s seems to be the <strong>most comprehensive</strong>. I also wish to mention that it is refreshing to hear someone speak about interfaces as it relates to all things not just solely to the computer industry. In fact, Carlos gave his talk to a diverse audience that understood it as it related to their own fields of interest, just as I used his newspaper examples. </p>
<p>Carlos has written several books in Spanish but he is currently preparing his first book in English. I will update this article when his book is released – I for one, look forward to reading it.</p>
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		<title>Unique Circles</title>
		<link>http://www.418qe.com/unique-circles</link>
		<comments>http://www.418qe.com/unique-circles#comments</comments>
		<pubDate>Fri, 12 Jun 2009 21:00:42 +0000</pubDate>
		<dc:creator>James Caldwell</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Lecture]]></category>
		<category><![CDATA[Studies]]></category>

		<guid isPermaLink="false">http://www.418qe.com/?p=1356</guid>
		<description><![CDATA[This Thursday June 11th I attended a lecture entitled &#8216;Tools of an attention trader&#8217; at KDMI (University of Toronto) given by Greg Van Alstyne who is an Associate Professor at the Ontario College of Art and Design. For the first half he lectured about various aspects of what a designer does and his toolset and [...]]]></description>
			<content:encoded><![CDATA[<p><span class="ft">This Thursday June</span> 11th I attended a lecture entitled &#8216;Tools of an attention trader&#8217; at <a title="KDMI" href="http://visualthinking.kmdi.utoronto.ca/" target="_blank">KDMI</a> (University of Toronto) given by <strong>Greg Van Alstyne</strong> who is an Associate Professor at the Ontario College of Art and Design. For the first half he lectured about various aspects of what a designer does and his toolset and in the second half he conducted a workshop.<span id="more-1356"></span></p>
<div id="attachment_1906" class="wp-caption alignnone" style="width: 580px"><img src="../wp-content/uploads/2009/06/visualthinking_unique-circles_ai.jpg" alt="A few unique circles" title="A few unique circles" width="570" height="100" class="size-full wp-image-1906" /><p class="wp-caption-text">A few unique circles</p></div>
<p>The task given to everyone in the workshop portion was to draw out 30 circles and within five minutes have each one represented as a unique visual entity. I was enamored with the thought processes of each individual in the room, their various talents, knowledge and personal interests that lead them to draw their unique sets. The following is an amalgamation of a limited set of everyone&#8217;s work that I pieced together into the grid below.</p>
<p>Of course the set of circles that can be created are <strong>infinite</strong> and the circles themselves, drawn by human hand are also <strong>unique</strong>. But I just can&#8217;t help but enjoy the sameness of the group juxtaposed with their individual characteristics.</p>
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